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Page address: https://psychlib.ru/mgppu/periodica/SZP042017/SZP-0291.htm
Description
Bogacheva N. V., Voyskunskiy A. E. Kompyuternyye igry i kreativnost: pozitivnyye aspekty i negativnyye tendentsii = [Computer games and creativity: the positive aspects and negative trends] // Sovremennaya zarubezhnaya psikhologiya. — 2017. — № 4. — S. 29—40. — URL: https://psychlib.ru/inc/absid.php?absid=406494.
Rubrics:

 • Child psychology → Educational psychology

 • Child psychology → Psychology of play

 • General psychology → Various problems of general psychology

 • Pedagogy, education → General problems of education

 • Scientific literature

Abstract:
The article is aimed at analysis of current studies of the link between video games experience and creativity. The impact of video game playing on the psychological specificity of gamers has repeatedly become a subject of many studies, though higher-level cognitive abilities, such as creativity, were rarely the subject of interest, remaining unexplored in the context of video games. Contrary to the earlier predictions that the increased amount of «readymade» visual information will reduce the imaginative ability, most of the current works show positive links between some types of creativity (in particular — visual) and playing video games. The latter becomes not only a source of inspiration but also a platform for creative realization. Many authors draw attention to possible negative aspects of creativity, in particular, the possibility of its antisocial applications. In this regard, the importance of studying the aggressiveness and empathy of computer players is increasing but the research data in this area is particularly contradictory.
 • Open description in electronic catalog: 406494
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